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I think it depends entirely how they are used. CAD (Onshape), programming, digital arts/photography, making video, collaborating on writing and presentations f
by payne92 9y ago
I think it depends entirely how they are used.
CAD (Onshape), programming, digital arts/photography, making video, collaborating on writing and presentations for group projects, collaborating with your classmates, doing research -- all great uses.
In other words: classroom tech is probably best (IMHO) when used in nearly the same way you would use it in a job or a non-school project.
Replacing existing educational systems and tools (conventional textbooks, testing, etc.) ... probably less useful.
- btschaegg 9y agoI'd both agree and disagree with that. I can imagine such technology being very useful for teaching if it is applied well, and - as you note - replacing current ways of teaching completely certainly won't help. I'm not sure about the "using it as if for a Job" part though. It wouldn't surprise me if there were some good teaching techniques using such hardware in new ways - it's just that they haven't been tried yet. If one could let kids explore some topic on their own (given certain boundaries) in fun ways, I could imagine that alone could have positive effects. Perhaps you meant that with your remark too (I'm not sure if I misread you there)? Edit: I could, for example, also imagine a scenario where a traditional "text book scenario" is accompanied by some "sandbox" examples where kids could try different parameters in the style of Bret Victor's "Inventing on Principle" talk. I've generally thought that his demos, while being truly great, wouldn't help too much when it comes to actual work. For showcasing something and educating someone in a more explorational way, they seem to have a huge potential, though.