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Agreed. It also introduces an element of surprise. And also gives you a source of narra "constrains" while you are playing. This tends to help everyone come up
by sbergot 9y ago
Agreed. It also introduces an element of surprise. And also gives you a source of narra "constrains" while you are playing. This tends to help everyone come up with interesting ideas. I lean toward games like dungeon world (http://dungeon-world.com/downloads/Dungeon_World_Play_Sheets.pdf http://dungeon-world.com/downloads/Dungeon_World_Play_Sheets...) that provide a set of lightweight rules and teach how to keep the flow of the adventure so that everyone has fun.