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> but my tinkering tends to be writing new versions of old arcade games, and that's pretty time-consuming on its own. Well, frankly that sounds bad ass. Next t
by erickhill 9y ago
> but my tinkering tends to be writing new versions of old arcade games, and that's pretty time-consuming on its own.
Well, frankly that sounds bad ass. Next to my 2000 is a mint C64. I use it almost daily for PETSCII specific BBSes. In any case, there is still a very interesting game dev scene for it. My most recent favorite is Bear Essentials, by Graham Axten. You can read more about it here, if you're interested.
https://amigalove.com/viewtopic.php?f=5&t=238 https://amigalove.com/viewtopic.php?f=5&t=238
Disclaimer: I wrote the article, and it's my commodore shrine/site.
- bartread 9y agoHaha - thanks, that's kind, but whilst it might sound bad ass what it actually means is I spend as much time performance optimising game loading so people don't click off the page before they've had a chance to play, or doing SEO [1], as I do writing the games (which is by far the most fun bit). No disclaimer needed either: I really enjoyed the Bear Essentials post, so thanks for sharing. I found the comment about pixel perfect movement particularly resonated with me. I find most web games, and particularly Flash games (I used HTML/JS/CSS), fail quite badly in this sense, with characters/sprites often feeling quite detached from the backgrounds they're running or flying over. [1] If I didn't do these rather soul sucking tasks nobody would ever play the games, so whilst they're kind of a drag, this does keep my motivation to do them reasonably high.