3 ms·
Apparently this is a hot topic. The options I'm aware of are: https://github.com/picoe/Eto https://github.com/picoe/Eto (OP - BSD) https://github.com/Avaloni
by j_s 9y ago
Apparently this is a hot topic.
The options I'm aware of are:
https://github.com/picoe/Eto https://github.com/picoe/Eto (OP - BSD)
https://github.com/AvaloniaUI/Avalonia https://github.com/AvaloniaUI/Avalonia (MIT)
Currently only with a preview for Mac, Xamarin.Forms is roadmapped for desktop platforms "Q3 2017": https://blog.xamarin.com/glimpse-future-xamarin-forms-3-0/ https://blog.xamarin.com/glimpse-future-xamarin-forms-3-0/
Licensing for Xamarin Forms was funky for a while (required paying for Xamarin prior to MS acquisition) but appears to be MIT now.
- johnhattan 9y agoAnd for games, there's MonoGame. http://www.monogame.net/ http://www.monogame.net/ It's based on the old XNA framework. At least one successful commercial game (Fez) was written with it.
- pjmlp 9y agoQuite a few successful games were written in it, before Unity changed their license model. Bastion was another one that comes to my mind. As additional remark, indies have been doing games in C# since the Managed DirectX days.
- zerr 9y agoAlso, Unity is more a tool for designers, while MonoGame or LibGDX are more coding oriented libraries.
- pjmlp 9y agoKind of agree, but if you look at the curriculum of universities teaching game development degrees, they have all moved into Unity/Unreal, plus the console SDKs. Also the love they are getting from MS and Google for VR/AR.
- geniium 9y agoThis is a hot topic? Not so sure.
- j_s 9y agoEither that or someone figured out how to beat HN's vote ring detections to hit #4+ on HN for 2 hours, no? http://hnrankings.info/14409553/ http://hnrankings.info/14409553/