25 ms·
I am curious if you do this mapwide thing very often to debug game bugs. Cuz we all know the usual game renderer does a lot of culling optimizations like z buff
by flamedoge 9y ago
I am curious if you do this mapwide thing very often to debug game bugs. Cuz we all know the usual game renderer does a lot of culling optimizations like z buffer, occlusion. Maybe another approach is not doing this in realtime but rather generate frame by frame to do post-render analysis?