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In reality, for most developers, it is a non-issue to bringup a new graphics API backend. See, for example, Arseny Kapoulkine's experience porting to Metal: ht
by bronxbomber92 9y ago
In reality, for most developers, it is a non-issue to bringup a new graphics API backend. See, for example, Arseny Kapoulkine's experience porting to Metal: http://zeuxcg.org/2016/12/01/metal-retrospective http://zeuxcg.org/2016/12/01/metal-retrospective
- ioquatix 9y agoOne example is not most developers. I'm a developer and I get paid to write hardware accelerated renderers and for the past two years I've been recommending Vulkan.. I'm exclusively using Linux these days for software development. Sometimes it's not about what you're targeting for deployment but the capabilities of the development machine. For example, I do like Xcode, but I can't use it for Vulkan development, even if my ultimate platform isn't macOS/Apple. Apple dropped the ball on Vulkan and I do hope they support it eventually.
- pjmlp 9y agoGood luck using Vulkan on the PS, XBox or 93% of Android devices out there.
- ioquatix 9y agoWe develop server based hardware-accelerated renderers and compositors for web applications, e.g. dynamically generated product images. None of those targets are relevant. Think ImageMagick but done on hardware + 3D geometry in many cases.