7 ms·
It doesn't even explain what one of the companies is meant to be infringing. Is it character names or lore?
by SomeStupidPoint 9y ago
It doesn't even explain what one of the companies is meant to be infringing.
Is it character names or lore?
- ry_ry 9y agoI assumed characters, based on this... >In court, mobile developer uCool tried to argue that Dota All-stars is a collective work, because it "took the most popular Dota heroes and arranged them into a new game." Judge Breyer rejected that argument, saying that "by that logic, Star Wars: The Force Awakens would be a collective work because it arranged the most popular Star Wars heroes, settings, and one-liners into a new movie." Either way, it'll be interesting to see how this shakes down. Dota's history and eventual evolution from wc3 mod into massive commercial properties dota2 & hots is a pretty amazing journey.
- flipp3r 9y agoI used the Warcraft 3 map editor a lot(13+ years ago) to teach myself programming. So maybe I can shed some light.. Dota 1 was originally a Warcraft 3 (a Blizzard game) custom map, built with the Warcraft 3 map editor. In Dota 2, practically every character is just a copy of a Blizzard character, because well, Dota 1 was made with Blizzard assets. They've since changed a lot of names to get around Blizzard IP. For example a character named "Windrunner" became "Windranger", "Skeleton King" became "Wraith King", etc.. One of the things I remember is when you open the application, you're first faced with a GIANT warning popup that stays open for 5-10 seconds. You have to agree to it in order to use the map editor, which includes the EULA. They've based their entire game on Blizzard assets & have agreed to those terms over a thousand times... I think this is not going to be easy for them.
- dogma1138 9y agoDota was originally a StarCrat map. But the WC3 map and later on Dota Allstars made it popular.