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Most software for modern roomscale systems (i.e. Oculus and Vive) takes that into account - movement is mapped 1 to 1 with a person's movement. Travel happens t
by kolinko 9y ago
Most software for modern roomscale systems (i.e. Oculus and Vive) takes that into account - movement is mapped 1 to 1 with a person's movement. Travel happens through teleportation, which doesn't cause motion sickness.
Rollercoasters and smooth/fps style movement is rarely used - and even if it is, the interface is designed tomminimise the effect you mentioned - e.g. user is put into a virtual cockpit, which makes the brain feel it's the terrain that's moving and not the person.
- istorical 9y agoSure, but it's a workaround because our technology is not there yet.