4 ms·
There's an article about this here: https://developer.oculus.com/design/latest/concepts/bp_app_imaging/ https://developer.oculus.com/design/latest/concepts/bp_a
by munchbunny 9y ago
There's an article about this here: https://developer.oculus.com/design/latest/concepts/bp_app_imaging/ https://developer.oculus.com/design/latest/concepts/bp_app_i...
I was reading it specifically in the context of problems with displaying text in VR.
Paraphrasing: in real life, your body uses two inputs to intuit distance: your eyes' focal distance and your eyes' relative angle. Focal distance is fixed inside the headset, so your body loses one of its depth cues. I suspect that contributes to the overall sense that seeing things in VR can get tiring unusually quickly.