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New to Kotlin + ecosystem... So can you build Android UI's with Scene Builder? I see notes about it working with Gluon Mobile which appears to be a cross platfo
by deskamess 9y ago
New to Kotlin + ecosystem... So can you build Android UI's with Scene Builder? I see notes about it working with Gluon Mobile which appears to be a cross platform mobile library.
- tomc1985 9y agoNot concerned about Android at the time, I was looking for a desktop app toolkit. Now that you mention it mobile support seems to be in flux: http://stackoverflow.com/questions/20860931/is-it-possible-to-run-javafx-applications-on-ios-android-or-windows-phone-8 http://stackoverflow.com/questions/20860931/is-it-possible-t...
- bitmapbrother 9y agoNo, Android does not support JavaFX or Swing for that matter.
- tomc1985 9y agoFrom what I've read the open-source bits of Gluon Mobile are available for free via JavaFXPorts http://gluonhq.com/products/mobile/javafxports/get/ http://gluonhq.com/products/mobile/javafxports/get/ <-- android, iOS, ARM However it seems to be a barebones solution as it lacks mobile-specific controls (they want you to buy Gluon Mobile for that)
- on_and_off 9y agoNot really. Android has its own graphical stack. You might be able to write an ndk app targeting android with you own stack of widget, but that's very different from an 'sdk' app.
- s73ver 9y agoFor Android, just use it's UI toolkit. It'll work better than trying to shoehorn a 3rd party thing in.