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Ctrl+F "inner ear" - no results. To me, that's going to be the keystone to a functional VR experience. Until there's some relatively non-intrusive mechanism to
by 6stringmerc 9y ago
Ctrl+F "inner ear" - no results. To me, that's going to be the keystone to a functional VR experience. Until there's some relatively non-intrusive mechanism to fool the body's systems into playing along, I'm sorry, I don't think image resolution or refresh or FPS will solve the problem. They're all very important, sure, but I think the biology of the conundrum is the most challenging short term.
- oopsies49 9y agoHow do astronauts combat nausea in space? Practice. I personally don't expect a technical solution to this any time soon. We just have to acclimatize ourselves.
- ethbro 9y ago> We just have to acclimatize ourselves. Aww. But I already had my scalpels out for DIY inner ear surgery. I just finished watching the YouTube howto and everything... :(
- falcolas 9y ago> We just have to acclimatize ourselves A lot of discomfort for relatively little (at least thus far) gain.
- shazow 9y agoNot everyone is fit to be an astronaut. Not everyone is able to eliminate nausea through reasonable amounts of acclimatization. The target audience for VR is everyone.
- Houshalter 9y agoEveryone? It's always going to be a niche thing. There's lots of people who can't play regular video games because of motion sickness, but the video game industry doesn't suffer.
- y4mi 9y agoyou should replace 'always' with 'foreseeable future'. its plain wrong otherwise.
- pera 9y agoI know many people who can't play first-person games because of simulator sickness. That didn't stop the game industry.
- pshc 9y agoTo add to this, motion sickness from FPS-on-a-screen is inherently unfixable due to the lack-of-locomotion issue. But roomscale VR deals with that issue. VR done right could very well expand the FPS market.
- mr_luc 9y agoShouldn't this be qualified by adding "beyond room-scale?" Because when VR/IRL movement are the same, there's no need to fool the body's systems.
- erikpukinskis 9y agoThere are two solutions to this that don't involve any new tech: 1) Don't move your POV in VR. 2) Train your brain interpret movement in VR as world movement not body movement. If you can maintain a sense that you're not actually moving just because your eyes are showing a lot of stuff moving around you, then your vestibular system and vision system will be in accordance and you won't have any motion sickness. Children who use VR from a young age will have an easier time of this, but adults can learn it too.
- munchbunny 9y agoThat's only really a problem if you're strapped to a driver's/pilot's seat or some other system where the game isn't mimicking your body's movement. The current solution for that is one of those 6 DoF motion simulators, which might have to be good enough. People with really bad cases of motion sickness have problems playing games on a flat screen let alone in VR. I don't think we'll be able to do anything for them in the near future.