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I've never had a Mega Drive before working on this, so I wasn't really familiar with a lot of its games. I took a quick look at F1 just now though. The way it
by jix 9y ago
I've never had a Mega Drive before working on this, so I wasn't really familiar with a lot of its games.
I took a quick look at F1 just now though. The way it makes use of the nametable and patterns is very similar to what I do. There are precomputed fully solid patterns at a fixed location and the non-solid patterns seem to be bump allocated.
It makes use of both layers though, drawing the street on one and everything else on the other. I think it uses per scanline scrolling to apply correct perspective to the street.
I can't say anything about how it actually renders into the tile map for now. That would require a lot more than looking at the VDP (graphics chip) debugger in an emulator.
- Nition 9y agoThanks so much for taking the time to check it out. I've had that game for >20 years now so it's nice to learn a little bit more about it. Cool that they were doing something similar 24 years ago.