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The use of vector graphics instead of 3d rendering or bitmap video seems reminiscent of the techniques which allowed Another World to achieve the fidelity it di
by mambodog 9y ago
The use of vector graphics instead of 3d rendering or bitmap video seems reminiscent of the techniques which allowed Another World to achieve the fidelity it did on the consoles of that era: https://www.youtube.com/watch?v=X7GVubkh4TE https://www.youtube.com/watch?v=X7GVubkh4TE
Tech overview: http://fabiensanglard.net/anotherWorld_code_review/ http://fabiensanglard.net/anotherWorld_code_review/
- JohnBooty 9y agoHahaha. I came here to post this. The intro to Flashback (same team) uses a similar strategy and I think is maybe even a little more impressive. https://www.youtube.com/watch?v=ClBaKXB2KqE https://www.youtube.com/watch?v=ClBaKXB2KqE
- krige 9y agoActually not the same team, just the same publisher that capitalized on AW's success. Eric Chahi himself, the one-man-army responsible for Another World, only did Heart of Darkness afterwards.
- agumonkey 9y agoWhen you think Chahi basically developped its own little flash framework 15 year prior on a crippled system, all for its own game. Madness.
- vanderZwan 9y agoNot uncommon at the time though - Jordan Mechner did something similar. His journals are absolute treasures, by the way: http://www.jordanmechner.com/backstage/journals/ http://www.jordanmechner.com/backstage/journals/ EDIT: Well, maybe I speak too soon. Chahi and Mechner don't exactly represent the average developer - they both are polymaths and were capable of combining their broad interests in amazing and creative ways.
- agumonkey 9y agoThey seem to have that non specific problem solving skills.
- vanderZwan 9y agoDon't forget about "From Dust" https://en.wikipedia.org/wiki/From_Dust https://en.wikipedia.org/wiki/From_Dust