3 ms·
This is a bad idea. Not only is it useless and take up a lot of space, it now moves as I interact with the page, further distracts me from the content that I'm
by yakult 9y ago
This is a bad idea. Not only is it useless and take up a lot of space, it now moves as I interact with the page, further distracts me from the content that I'm interested in. Especially egregious on mobile if it pops back up again when I scroll up, then sort of bobs up and down if I press and hold at just the right spot.
>it's alive space that brings the eye to what's happening or what's new/fresh or what's about to go on.
That's the misalignment of interest right there. The devs would love to have their users focus on "what's new", i.e. ads and self promotion. The users give on average zero shits and just want the functionality they came for. I guess we all know which side MS is on.
- WorldMaker 9y agoIt's not necessarily a bad idea, but it is something that needs to be used responsibly. Obviously not every app/website needs something like, but they can be interesting when used to good effect. Certainly I know examples I like and examples I hate, and I think everyone has a different preference, but it's not the worst design tool on the block. «The users give on average zero shits and just want the functionality they came for.» Groove also uses it to front-and-center feature artist information and album art of the currently playing song or some album you are looking at it. There are links in those banners to start playing something or otherwise interact with it. As a design tool it's neither good nor bad, user hostile nor user friendly: it's merely an option in the palette of design choices for an app/website and its up to the designer how they want to use.
- yakult 9y ago>Groove also uses it to front-and-center feature artist information and album art of the currently playing song or some album you are looking at it. Front-and-center is not the way I would describe it. They're squashed to the left, leaving huge swaths of empty. Notice how the actual functional buttons in the banner are tiny, have no frame around it and no hint that they're clickable. They're tucked away in a corner and almost an afterthought. Also, definitely not touch-friendly. (I suppose that paradigm is dead now.) Looking closer, I especially like how there is an 'additional functions' button at the end even though there's plenty of space to put more buttons. Most of the space is just wasted on a pointless gaussian blur that would get old real fast. Also note how the actual functionality (in the article picture for groove) is to display icon lists of albums, and there are certainly more than can be fit on the screen. The humongous banner comes at the cost of reduced functionality. >As a design tool it's neither good nor bad, user hostile nor user friendly The way tools are implemented and marketed can either push third-party devs towards user friendliness, or away from it, e.g. by making certain choices easier/harder or by promoting certain reference designs. The message I'm seeing so far is definitely not towards encouraging user-friendly UI.