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Yeah, but if you do it wrong, then it just feels as though the program talks down to you. I agree that designing the architecture to be easy to explore and lea
by thefool 16y ago
Yeah, but if you do it wrong, then it just feels as though the program talks down to you.
I agree that designing the architecture to be easy to explore and learn is a great idea, to me it seems that the best application to a help interact was if one added the option to play with things before the instructions for how to do them. Not if one removed the instructions entirely.
You don't want to be doing something, and then be distracted by the help screen and come back to the initial thing an hour later forgetting what it was you wanted to do.
Sometimes less engaging functionality has a greater capacity to engage.