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A problem with this theory: Flow isn't "I'm passing this level." If you flailed through the whole thing, succeeding more on luck than skill, you probably didn't
by chipsy 16y ago
A problem with this theory: Flow isn't "I'm passing this level." If you flailed through the whole thing, succeeding more on luck than skill, you probably didn't achieve flow. Flow requires a combination of a tight feedback loop and succeeding at getting positive output from it. So while Bit.Trip.Runner _requires_ flow for any degree of success, lenient music games like Guitar Hero let you use a resource-hoarding strategy(retaining star power for hard parts) to pass songs at a pre-flow skill level, and then return to them later for higher scores.