5 ms·
I understand what you're saying, but they're still very magical to me. They are taking something that is a non-linear operation in R3 (like a translation) and m
by geokon 9y ago
I understand what you're saying, but they're still very magical to me. They are taking something that is a non-linear operation in R3 (like a translation) and making it linear by using a trick and giving it an extra dimension.
This is somehow very unsettling to me. (what is the set of operations that can be linearized like this?) I wish I "got it" better
- Sharlin 9y agoThe trick is that a translation of a point (a1, ..., an) is essentially a shear of a point (a1, ..., an, 1) - a linear operation in R^(n+1). But because the points that are of interest lie on a (hyper)plane that is not a vector space - it does not intersect the origin - a shear looks like a nonlinear operation after projection to R^n. ^ |---a | | --+---------> | ^ | ,---a |/ / --+---------> |
- Sharlin 9y agoAnd you can see how points on the a_(n+1) = 0 plane ("infinitely far away" in projective terms) are invariant under this operation - so they behave like pure direction vectors and can be used as normals and transformed with the same matrix as points!
- UnquietTinkerer 9y agoThis explanation really helped, thank you.
- deleted 9y ago[deleted]
- contravariant 9y agoThe translation part is not that complex, you're basically just introducing an extra coordinate 'w' which is always 1, so you can write x -> x + w, which is linear, rather than x -> x + 1, which is not. Things start to get weird when you note that this works even when w isn't 1. If you then decide that e.g. (x,y,w) and (x/w, y/w, 1) should be the same point, you can do some rather interesting things. Although, if you identify (x:y:w) with all the points on the line (lx:ly:lw) (for any l) then suddenly (x/w, y/w, 1) is just the point where this intersects the plane w=1, which isn't too hard to visualize. And if you think about it this also kind of explains why this coordinate system can be used to project a 3D scene onto a 2D surface with correct perspective.