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He's talking about a fairly advanced math topic, abstract algebra. At some point, you graduate from "being taught" to "teaching yourself." By the time you get
by ktRolster 9y ago
He's talking about a fairly advanced math topic, abstract algebra.
At some point, you graduate from "being taught" to "teaching yourself." By the time you get PhD, you need to teach yourself, because you're studying things no one has ever studied before.
- mathgenius 9y agoBut this whole mathoverflow post is professional mathematicians complaining about how difficult it is to "teach yourself". It's kind of sobering to realize that even the pro's have this problem.
- skybrian 9y agoI'm not a mathematician, but it's my understanding from what I've read that part of it is becoming used to groping around in the dark, sometimes getting stuck, and accepting that as normal. Solving the really tough puzzles means getting stuck a lot. This might explain the relative lack of attention towards the user experience of non-mathematicians?
- jordigh 9y agoI find it amusing that you call it "user experience", a very computery/hackery term for mathematics. There are so many computer-like expectations for mathematics that I see on HN. :-) Anyway, yes. Every mathematician I know acknowledges that frustration is the natural state of affairs. If you're not frustrated that's because you haven't been doing enough mathematics yet. There's always a bigger problem, a new concept to master, a new way to look at an old idea.
- skybrian 9y agoYes, to extend the metaphor, writers often pride themselves in offering a good "user experience." Bad writing does not flow smoothly and is unnecessarily difficult to read. Good games try to provide an optimal learning experience, providing just enough challenge to be interesting without players getting stuck. Play-testing is vital; if your players commonly get stuck in ways you didn't intend, it's a bug. There's a lot to be said for designing a learning experience to flow smoothly. We can admire the work that goes into making that happen. (It then seems strange that, by contrast, writers of math books often don't seem to be playing the same game.) One thing a well-designed experience doesn't do, though, is prepare you for being stuck and overcoming difficulty when you're not on an artificially smoothed path.
- jordigh 9y ago> It then seems strange that, by contrast, writers of math books don't seem to be playing the same game. Oh, but they are playing that game. It's just a very difficult game. Everyone wants easy math books and lots of people are trying to write easy math books (for example, my buddy Ivan and his No Bullshit guides: https://minireference.com/ https://minireference.com/ ). It's just a very difficult game, and very few have come close to success. When they do succeed, it's usually only for one kind of audience and not another. For example, Spivak's Calculus is widely admired in the mathematical community for its presentation, but I wouldn't be surprised if HN derided it for being stuffy, too mathematical, elitist, and full of itself.
- jordigh 9y ago> He's talking about a fairly advanced math topic, abstract algebra. That's actually a remedial-level topic for MO, which focuses on research mathematics. It's meant to be an easy example that everyone can relate to in this discussion, like talking about how children learn how to add. You'll see they say, "simple example". I'm not trying to be elitist, just trying to explain MO. As an aside, I found the conclusion of this simple example about how normal subgroups are about being kernels of homomorphisms hard to relate to, how would you know that without even knowing what a homomorphism is, which needs knowing what a group is? These a-ha moments that come after learning the material and make the learner assume that the teacher is an absolute idiot by not starting from the a-ha moment are very frustrating. It's kind of impossible to start from a-ha without the learner first bumping into all the dark corners and hard work that light the way to the a-ha. I myself have had topics ranging from (simplicial, singular) homology to the completeness of the reals and elliptic curves explained in so many ways and nothing ever made sense to me until I sat down and struggled through all the explanations offered to me. I don't think there's a way to convey insights to a mind that hasn't struggled towards those insights. Here I am going to quote Michael D Alder, from the introduction to an old edition of some lecture notes of his that I can no longer find online: I try to start every course of lectures with an overview or outline of the material in the course. Before I do that, a (true) cautionary tale. While I was an undergraduate doing Mathematics, I told my Calculus lecturer, a celebrated mathematician called Ian Porteous: “I have been getting the strong sensation in your course of being dragged at high speed down a narrow track in a jungle. There have been dimly sensed paths off to the sides but we have been galloping after you and have no time to explore these possibilities.” I went on: “What I would like, is to be taken up to a high place and given a view over the country through which we have been and that where we are headed, an overview of the subject.” He replied with an amused grin, “Wouldn’t we all.” He elaborated the point, which was that in order to have an overview of a subject in Mathematics, you have to crawl all over it on your hands and knees, and then you move next door and do the same with another mathematical subject, and then, if the subjects are related, you may get a higher level view of the two bits you have sorted out in detail. And then you can do some more detailed understanding of some other bits and link those, and maybe get a higher order insight linking the links. But a higher order view from a height without doing the detailed work is not possible. The reason it is not possible is that you are looking at ideas. You can only develop a higher level idea by understanding the base level. We could tell you the words for the higher level ideas, but they wouldn’t mean anything. For this reason, course outlines in Mathematics are intelligible only after you have done the course, not before. This is extremely maddening, particularly to philosophers, journalists, post-modernists and others with similar intellectual handicaps, but that’s the way things are. It follows that explaining what the course is about in a general way is a waste of time and can’t really be done, but I shall do it anyway. Edit: I just serendipitously found a passage of his in a very similar vein. Read section 5.1, "Cultural Anthropology": ftp://www.biophysics.uwa.edu.au/pub/Mathematics/Alder/DiffGeom.pdf
- watwut 9y agoOk, I agree, but to be fair basic group theory is not PhD level. Group theory is taught in first year of college - right after high school.
- deleted 9y ago[deleted]