4 ms·
"not that bad" is still something that "I don't want to deal with" when I'm making a game. Get rid of GC pauses and let me allocate memory.
by webkike 9y ago
"not that bad" is still something that "I don't want to deal with" when I'm making a game. Get rid of GC pauses and let me allocate memory.
- BoorishBears 9y agoIt's great that works for you, and there's plenty of ways to take that approach outside of Unity. Like anything technology there are trade offs, having a GC while minimizing allocations can save a lot of time and effort upfront. I see it as Python vs Java, or NoSQL vs SQL, or a host of other similar comparisons that rage on in programming.