3 ms·
Yes it kills it, there is no big AAA game running on Unity, try to do a Battlefield like game with a GC language where every ms count.
by Thaxll 10y ago
Yes it kills it, there is no big AAA game running on Unity, try to do a Battlefield like game with a GC language where every ms count.
- BoorishBears 10y agoThat's actually exactly my point, "kills real time constraints" is very strong language, you end up having to look at AAA games the size of Battlefield to see where it falls short. Minecraft-like games with similar voxel rendering can, and have been, done in Unity. In fact on the internal Nintendo Wii U dev forums I recall a Minecraft-clone was deep in development in Unity, but I think a lack of demand on the platform killed it
- ferongr 10y agoA "demo" (with all the limitations and corner-cutting that demos usually employ) is one thing, a complete product is a different beast.