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Why then Minecraft works perfectly on PC (even worked perfectly in 2009)?
by ungzd 9y ago
Why then Minecraft works perfectly on PC (even worked perfectly in 2009)?
- webkike 9y agoI personally never checked the fps when playing Minecraft but Minecraft was not extremely computationally intensive. Despite that they still needed to port it to a non GC language to get it running on phones
- favorited 9y agoBeyond just getting it running on phones, C++ is the industry standard for cross-platform games.
- skybrian 9y agoOn my Mac back when I used to play a couple years ago, I saw random slowdowns. I tried various voodoo Java VM parameter tweaking and it didn't entirely fix it. Based on my searches I'm not alone. Maybe it worked perfectly on your boxes, but there's something rather fragile and machine-dependent about Minecraft performance.
- PhasmaFelis 9y agoIt certainly didn't work perfectly in 2009. I had to turn off transparent blocks and greatly reduce the draw distance to get decent framerates on my laptop at the time. Maybe you had a better PC then I did. Java Minecraft still requires at least 10x more processing power than it would in a more suitable language.
- jamesgeck0 9y agoJava Minecraft definitely used to have lots of issues with large worlds on my 2009 laptop. Low framerates with freezes every time a new region was loaded, even with draw distance on the lowest setting.
- khedoros1 9y agoDid you ever look at the framerate graph and see the stutter caused by GC? Every time the "allocated memory" counter jumps down, you've got a few frames worth of pause in the graphics, and a big red latency line in the graph.