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It may seem unfair to take $140 million and build a $10 million game If a film spent $10M, and turned $140M at the box office, it would be seen as a success, r
by manarth 9y ago
It may seem unfair to take $140 million and build a $10 million game
If a film spent $10M, and turned $140M at the box office, it would be seen as a success, rather than a con. Should a game be any different?
- wang_li 9y agoIt shouldn't be any different, however, this situation is: If a film spent $140M and turned $10M at the box office, it would be seen as an utter failure. Should a game be any different?
- kevinmchugh 9y agoGiven that games have different funding models and expectations w/r/t release dates, yes.
- megablast 9y agoGood point, except they are promising more to reach each funding goal.