3 ms·
It's hard to see what this is actually going to look like, but if it gives their UI back some more "definition" (or in UX jargon probably discoverability of aff
by captainmuon 9y ago
It's hard to see what this is actually going to look like, but if it gives their UI back some more "definition" (or in UX jargon probably discoverability of affordances) I'm looking forward to it.
I know skeuomorphism (as in: imitating physical materials, not in: using metaphors from the physical world) is out, but considering we have these awesome hidpi, high contrast screens (and cameras and light and motion sensors), why can't we have convincing different materials in our UIs?
I was really disappointed that "Holo" didn't look like I imagined holograms, and "Material" doesn't look more like paper or any other material. I'm disappointed that the blur effect in macOS is so unphysical and illogical (sometimes blurring the background, sometimes the titlebar, ...).
I wish MS or any future UI would have different types of (subtle!) material effects. Frosted glass, thick refractive glass, reflective surfaces, matte paper... not just "flat" or "blurred". And if pulled of correctly, it would not look gaudy, it would be as convincing an illusion as force touch is on MacBooks. Making me tilt my phone or laptop because I can't believe that there is not actually a piece of paper beneath my screen!
Edit: Yay, it seems they are legitimizing the blur effect that is available as an undocumented API now as "acrylic", and more materials are to come! But oh no, it is the same as macOS vibrancy (also with potentially illogical background and foreground modes) https://docs.microsoft.com/de-de/windows/uwp/style/acrylic https://docs.microsoft.com/de-de/windows/uwp/style/acrylic
- accountyaccount 9y agoSkeuomorphism is coming back in a measured way — originally it was kind of a "this notepad app looks like a notepad" which ultimately seemed a bit absurd because a yellow-ruled paper texture doesn't really mean anything in a non-physical environment. It was more noise than signal. ...but now as you mentioned — these elements we're interacting with should follow some sort of universal constants and are picking up associations of physical reality that actually mean something. Elements move in from one direction and out from another at set speeds, light sources are coming from consistent places, animations radiate out from the source of interaction...
- deleted 9y ago[deleted]