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Did they fix font rendering? if they did I will go back to windows. If they didn't. No thank you. Just fix fucking font rendering, I did use Windows machine as
by 0xFFC 9y ago
Did they fix font rendering? if they did I will go back to windows. If they didn't. No thank you.
Just fix fucking font rendering, I did use Windows machine as my workstation for 4 years, But I had to switch to Ubuntu, because of ridiculous font rendering they introduced in DirectWrite. I don't have money to pay for new monitor every 2 years, and I am quite happy with my dual monitor 27 inch 1080p until windows 10 changed font rendering to DirectWrite. It is fucking disaster in low dpi monitor.
As always Microsoft ignored their current users in pursue of new users. I haven't seen this attitude from any other company. I haven't seen apple make font rendering on old MacBook worse to force people to switch to new MacBooks. Or I haven't seen something similar from Google.
This is fucking total disaster.
As someone who reads text for whole day (programmer) I care about my eyes and it fucking hurts my eye to see font rendering in new UI (UWP) and Edge.
p.s. Old/win32 application do use old rendering engine and are acceptable.
- gizmo385 9y agoI don't think I've ever noticed anything too strange with font rendering in Windows. Can you (calmly) explain what you're talking about?
- deleted 9y ago[deleted]
- captainmuon 9y agoNot the parent poster, but basically, they dropped RGB subpixel rendering, and now use plain anti-aliasing for all font sizes. They may have changed hinting and anti-aliasing parameters, too. No difference on a HiDPI screen, since you don't need subpixels there, but on standard definition screens many find it looks a bit blurrier (me included). Supposed benefits are that it is easier to render text on colored backgrounds (you can just render with alpha to a buffer and combine it with the background, with RGB subpixel rendering you have to consider the background while drawing), and you can scale text without color artifacts. To be honest, we have plenty of computing power today, and our GPUs are underutilized most of the time anyway. I wonder why we can't just have RGB subpixel aware rendering of everything (not just text, but also lines and polygons) implemented as a kind of shader pass. Render everything at 3x horizontal resolution, and merge using an appropriate shader. And if you have a HiDPI screen, just drop the shader.
- Jasper_ 9y agoIt's actually not possible to accurately composite subpixel AA using the GPU since you can't configure blends per-channel. To do it accurately, you need three different alpha channels.
- hrydgard 9y agoIt is actually possible to do using a feature called dual source blending, which unfortunately is so rarely used that drivers tend to fail to implement it properly. But it does give you the possibility to use 3+ alpha channels with full hardware acceleration, at some memory cost. Though since DPIs are going up and 3 alpha channels is such an unusual thing, I guess they just figured it wasn't worth the trouble.
- givemefive 9y agoYeah I noticed this the other day. I couldn't believe the fonts looked so terrible. This is coming from a Fedora user where we typically put up with lots of complaints about fonts.
- 0xFFC 9y agoExactly. BTW It is not the fonts makes me crazy. It is much broader than that. It is culture behind it. Lock people up, then you have freedom to what do you want to do. If there was a serious competitor in desktop they wouldn't dare to ignore their current user in pursue of new users.
- givemefive 9y agoYeah well I use linux 99.9% of the time for a reason. There's nothing dealbreaking about the platform for me, well there's hardly even anything nagging about it.
- NoGravitas 9y agoUsing Windows at work, and Fedora at home, the font rendering on Windows always drives me crazy. My monitor at work is kind of awful, but the font rendering just doesn't have to be as bad as it is.
- oridecon 9y agoThere's something called MacType (I don't personally use it).
- 0xFFC 9y agoYeah, I know, Sadly doesn't work with the new engine.
- vijay_nair 9y agoThe font rendering was my biggest beef with Windows, I like them smooth while most Windows users seem to prefer sharp. I used to use GDI++, then MacType, for over 5 years until two years ago I switched over to OSX. I have been quite happy since then.