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> Yup. This killed the Amiga Business reasons (i.e. Commodore's collosal incompetence) aside, the fact that screen image was represented as bitplanes (instead
by taway_1212 9y ago
> Yup. This killed the Amiga
Business reasons (i.e. Commodore's collosal incompetence) aside, the fact that screen image was represented as bitplanes (instead of a byte/bytes per pixel) was also a major problem. It made 3D games very computationally expensive, hence no Wolf3D, Doom etc. on Amiga.
- dogprez 9y agoI'll add too that most of the software bypassed the APIs and ran at a low level. Amiga would have had a difficult time updating their architecture without invalidating all their software.