16 ms·
Nvidia will have to support the SPIR-V Vulkan environment that is different to the OpenCL SPIR-V environment. But Vulkan is a graphics API not a compute API. Y
by nicwilson 9y ago
Nvidia will have to support the SPIR-V Vulkan environment that is different to the OpenCL SPIR-V environment.
But Vulkan is a graphics API not a compute API. Yes in theory you can write compute shaders but from my experience if you have a compute workload: use a compute API, they're much more suited for the job.
So, no.