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While I seem to have negligently exaggerated on the exclusivity of the iPhone 4's resolution independence, the spirit of the article is still there and the poin
by dcurtis 16y ago
While I seem to have negligently exaggerated on the exclusivity of the iPhone 4's resolution independence, the spirit of the article is still there and the points are still valid. iOS's implementation of resolution independence is the best and most standardized implementation that exists.
- coderdude 16y agoThat's fine, but it doesn't save it from the fact that programmers and entrepreneurs don't need to be overly pre-occupied with information about Apple, its products, or its CEO all day long.
- ergo98 16y agoSo you start with "Sure I was wrong", but then you head on to- "iOS's implementation of resolution independence is the best and most standardized implementation that exists." How do you know that? You don't even know that alternatives even exist, and here you're passing absolute judgment on them? Sorry, but you're woefully ill-equipped to make that statement.
- boucher 16y agoNot really. I don't know how much you know about how it actually works, but it's a much bigger mess than what you are describing in the article. OS X isn't really built from the ground up to be resolution independent, and linking to articles about quartz is kind of misleading, given that a lot of the graphics layer of iOS is completely different than the graphics layer of Mac OS X. It may be easier on OS X than other platforms, I don't really know, but Mac OS X, despite a lot of talk over the last 4 years or so, remains not fully resolution independent, and the new iOS approach is a pretty big departure from what has been going on in Mac OS X.
- yoden 16y agoIt's actually far harder on OS X than any modern Windows or Gnome system (don't know about KDE)