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We will be adding support for more languages over time. Our focus for the initial release was to get our .NET Mobile, Cloud and Unity components in place. We
by migueldeicaza 9y ago
We will be adding support for more languages over time.
Our focus for the initial release was to get our .NET Mobile, Cloud and Unity components in place.
We have a solid pipeline of new features, stay tuned for more details on my Visual Studio for Mac talk today.
- alttab 9y agoSounds like its a long jump to say "its the same IDE you love, on the mac" It sounds like its BASED on the same IDE, but fundamentally provides a completely different feature set, and ability to compile to completely different platforms. That's fundamental enough to suggest its not the same IDE. If anything, MS is simply capitalizing on the brand recognition, and taking a similar approach. But if the extensions don't work on Mac - its not the same. That's like saying "Microsoft Word, the same word processor you love, on a mac" and then not support .docx files.
- passivepinetree 9y agoIt's not even based on the same IDE. It's based on MonoDevelop/Xamarin Studio and really all that's different is the name.
- hellofunk 9y agoI was quite excited until I realized I cannot use this with c++.