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I wonder how XNA's asset pipelines worked. I also wonder if you could "pack" a binary into an assembly by writing a tiny bit of IL around it.
by voltagex_ 9y ago
I wonder how XNA's asset pipelines worked. I also wonder if you could "pack" a binary into an assembly by writing a tiny bit of IL around it.
- voltagex_ 9y agohttp://stackoverflow.com/a/28191247 http://stackoverflow.com/a/28191247
- Pxtl 9y agoYeah, that's the workflow I was mentioning, cooking the file into a resource by referencing it as resource in the csproj, but then it's keyed by a string of the file-path within the project file, which isn't nearly as nice as having it bound to a variable in C#.