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Yeah I agree, I mean, I realized all this stuff around 8 years old. Even after reading this I don't think any other teachers actually care or will ever care.
by dsmithatx 9y ago
Yeah I agree, I mean, I realized all this stuff around 8 years old. Even after reading this I don't think any other teachers actually care or will ever care. This teacher is just getting old and forgetting how much being in school sucks. Thankfully I can just work on computers and make tons of money and love it. I now learn more every single week than I probably learned in a few months of school and, I graduated. That isn't from work though as I'm over 40.
It's just because I love to read and learn. I was doing Autocad in 1988 in 8th grade. I was learning Unix/Slackware inside out in 1993 after I graduated. School barely gave me basics in 13 years and I could of learned all of that in less than a year. If my wife wasn't a stay at home mom I'd probably home school my kids. Sadly though I have to work all the time so, they go to a boring school and only learn how to take tests.
- hourislate 9y ago+1000
- ivanche 9y ago> School barely gave me basics in 13 years and I could of learned all of that in less than a year. Oh the irony...
- alunchbox 9y agowhat's the irony here ? asking for a friend.
- sdabdoub 9y agoI'm guessing it's the "could of" instead of the correct "could have" in the GP.
- glibgil 9y ago13 years in a designated place of learning is worth less than 1 year in unstructured freedom, according to OP. It's ironic because for OP a place where you are suppose to learn is not a good place to learn
- logfromblammo 9y agoI learned more about technical writing from The Elements of Style and a one-semester university course that I ever did from 13 years of public schooling. I learned more about creative writing from being an immortal on a MUD and contributing to the underground newspaper than from anything I ever did in classes. What I learned from the public school system was that I was not a good writer, and didn't know how to appreciate literature. As it turns out, that was antipodal from the truth. I have since re-synthesized the available data and revised my conclusion: my interests in school simply did not align with the curriculum mandated by school administrators. My grades were a measure of correlation rather than indicative of causation. For instance, my teachers made me read Dante's Inferno. If Dennis Miller ever dropped the name Vanni Fucci into an obscure joke, I would probably get it, still having vague memories of the Malebolge filled with thieves and bitey reptiles. But I consider Planescape: Torment to be a better work of art. It isn't in a standard poetic form, though. Torment is a bit tougher to read in its entirety, and no one would dare to allude to bronze spheres to make a point without some inkling that the audience has played it. It is one thing to be exposed to art that has been blessed as a canonical masterwork in a controlled, sterile classroom environment: it is another thing entirely to recognize art in the wilds of your own life, and to recognize its worth because you feel emotion in its presence. When the system values the former over the latter, it has failed in its purpose. It failed me. So I consider myself fortunate that I taught myself to program in BASIC and C many years before my public schooling system decided to offer a programming course in Pascal. Had that been my first exposure to software development, I would certainly not be here, writing this, now.
- ashark 9y ago> But I consider Planescape: Torment to be a better work of art. It isn't in a standard poetic form, though. Mmm. There's some of that, yes, but I think it'd fail for not being so entirely sublime as the best canonical works of prose and poetry (and art, generally). It avoids some of the drudgery of its genre, yes, but while much of the "waiting for the pathfinding to take The Nameless One from one side of this room I've already seen 10 times to the other" might be fine in a narrow sort of way, given enough of it (and there is enough of it), that probably takes it out of the running for any sort of grand cross-medium canonical great-art-of-all-time collection. Unless you cleverly add constant wonder and discovery or some kind of emotional connection to the gamey-because-this-is-what-games-do bits (or cut them, somehow, without making it Not A Game) it's like a film with a great story and acting, but poorly-selected shot framing and uninspired editing constantly working against it. Say it's in a genre you like a lot, though, and maybe you'd feel put-out that it's not being shown in film courses, because you don't notice the parts that aren't so good or could easily have been much better and better served the film's purpose, and besides most of the movies in the genre you like are that way, so what's the big deal? Certainly you like it much better than Kurosawa or Truffaut or whoever's in the curriculum. FWIW the only real masterpiece of a game I can think of that I've played, in that kind of broad all-of-human-art sense, with a real understanding of its sources, its direction, art in a larger sense, the games that have come before it, and the way games work and how it can use that constantly to its advantage for more than just occupying the player's time, is Kentucky Route Zero. I've never seen the game-parts of games used in such a literary fashion before, with everything else also coming together nicely. Just beautiful. And I've played and enjoyed lots of games. [EDIT] The Witness shows signs of qualifying, too, but I haven't played enough to be sure, and it's the kind of thing that needs good follow-through to fully work. Gotta get back to that one and finish it.
- schoen 9y agoI think the irony is that "could of" is often considered a nonstandard dialect form of "could have".