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Yeah, I didn't get the sense that it was hard or overly complicated in the sense that I couldn't understand it. It was more that my impression was Kivy was addi
by thehardsphere 9y ago
Yeah, I didn't get the sense that it was hard or overly complicated in the sense that I couldn't understand it. It was more that my impression was Kivy was adding quite a bit more than I wanted for the project I was considering using it for. So when deciding between, SDL2 in C/C++ (which I could totally do, but this was a side project for fun, so would I really want to if I didn't have to?), Pygame (which didn't support SDL2 at the time, which was a small problem), some of the other smaller python game libraries which look dead now, and Kivy, I didn't necessarily see the point in using Kivy if mobile wasn't a priority for me, which it wasn't.