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Of particular note to the HN crowd – the "typical" design process for a Meier game is he shows up at the office with a completely playable game prototype, and i
by BurritoAlPastor 9y ago
Of particular note to the HN crowd – the "typical" design process for a Meier game is he shows up at the office with a completely playable game prototype, and if people find it fun, then the whole thing gets reimplemented. Apparently he's been using the same engine for prototyping for some 20 years.
http://www.pcgamesn.com/civilization-vi/sid-meier-civ-6 http://www.pcgamesn.com/civilization-vi/sid-meier-civ-6
- graphitezepp 9y agoThat is actually really cool. I bet this strategy is super efficient for game design, you know for designers who do the work to maintain a custom game engine that can do everything they need.