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At first I had a lot of trouble making sense of the UI, but now I think it's pretty neat. It's essentially the final form of the Material Design idea, where eac
by niftich 9y ago
At first I had a lot of trouble making sense of the UI, but now I think it's pretty neat. It's essentially the final form of the Material Design idea, where each app is a Card like a physical deck of playing cards, and you get to arrange them by dragging them around, with the important and intentional limitation that they snap into one of a finite number of arrangements. How do you undo a splitscreen or tabbed layout, though?
The rest is just mockups at this point, I hope; for example, the control center is pretty rough: presumably the user knows their own location, and when they're looking at this screen, they probably don't care; the full date is hidden whereas most people forget today's date much more often than they forget their own location; there is no obvious way to do auto-brightness, the negative space is in all the wrong places; etc.
- wruza 9y agoHonestly (and with no attack), material design seems like a nonsense to me. I tried to use demo sites and gmail, but I simply can't get it. It has no response in my mind, it doesn't catch my eye. The only thing it does brightly is disturbing my perception via after-click wave effect, idk how to call it properly. I wish to know if there are many people like me, and what's special in MD for those who actually love it.