3 ms·
since it is played on a fixed display it was essentially tracking the direction of gaze in that setup, from the POV of gameplay I don't see much difference betw
by dahauns 9y ago
since it is played on a fixed display it was essentially tracking the direction of gaze in that setup, from the POV of gameplay I don't see much difference between that and true eye tracking.
Absolutely not. Head and eye movements might complement each other, but they are completely different in execution. And you can't reliably track gaze from head movements alone.
Focusing on distinct objects by looking at them, for example, is something you can only do with eye tracking (except for the most extremely coarse cases where there's only one object in the general direction of the head).
BTW: Head tracking in games is nothing new, TrackIR e.g. has been around and a staple in sim racers for ~15 years now.
- pandaman 9y agoIn GT5, when you looked in the door mirror, the camera view shifted there. How could that be different with eye tracking?
- dahauns 9y ago(except for the most extremely coarse cases where there's only one object in the general direction of the head)
- pandaman 9y agoAm I being too audacious when I interpret your quoting a part of your own previous message as your implying that: a) I did not read your previous message or did not understand it. b) The answer to my question is, indeed, positive as there is no difference but you don't want to admit that? Thanks in advance for a reply not consisting of quotes of your previous messages.
- dahauns 9y agoYou are correct: I'm implying a), because the GT5 mirror look is exactly such an example.