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Now we just need cheaper dual eye tracking setups and support for lower quality sections in your screen (just lower quality where you're not looking). Open sou
by WrtCdEvrydy 10y ago
Now we just need cheaper dual eye tracking setups and support for lower quality sections in your screen (just lower quality where you're not looking).
Open source community to the rescue!
- rtkwe 10y agoWhat you're talking about is called foveated rendering and it's already used today in VR to reduce the rendering workload around the edges.
- SimonPStevens 10y agoI'm not sure I'd quite class it as in use yet, when none of the major commercially available VR headsets use it. It's certainly being actively researched though and seems likely to be part of a future generation of VR headsets.
- rtkwe 10y agoEye tracking will require new headsets or new accessories but basic foveated rendering which just goes to the center could be done on today's VR hardware.
- melling 10y agoI'd like an open source solution that I could use in my editor to navigate to a particular word, end of line, etc.
- Crespyl 10y agoIn my window manager I make heavy use of "focus-follows-mouse" behavior, but what I really want most of the time is "focus-follows-eye". Especially in multi-monitor situations, I could see this being really invisibly helpful.