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Related story about app stores. There was a time when distributing content on Steam was free and anyone could do it. This resulted in a lot of shit stuff, cop
by user5994461 10y ago
Related story about app stores.
There was a time when distributing content on Steam was free and anyone could do it.
This resulted in a lot of shit stuff, copied materials and fraud being distributed.
They introduced a $100 publication fee. As the story goes, it was very effective to stop abuse.
- i336_ 10y agoInteresting tidbit to file away, thanks. Irrefutable point though - it's one thing to want something for free as a consumer, but quite a different story as a creator or developer. I totally get the rationale behind charging to keep quality high. Charging also creates a contract and with that contract be able to enforce a minimum standard. That helps greatly too.