3 ms·
Fallout 3 had no sense of moral ambiguity and limited dialogue options. More importantly, it didn't have an ending that you create for yourself. I felt robbed
by babycakes 16y ago
Fallout 3 had no sense of moral ambiguity and limited dialogue options. More importantly, it didn't have an ending that you create for yourself. I felt robbed when it showed what I had done instead of what happened to the world after I left it. Fallout 1 and Fallout 2 had full narratives about what happened after the story, providing a sense of accomplishment beyond simply beating the game.