3 ms·
>And that power could be invested into more convincing graphics and lower latency. Fortunately, that problem is pretty close to being solved on a consumer leve
by drspacemonkey 9y ago
>And that power could be invested into more convincing graphics and lower latency.
Fortunately, that problem is pretty close to being solved on a consumer level. A foveated rendering addon module for the Vive is expected to be shipping soon in China, by Q3 in North America [0].
For anyone unfamiliar with the term, foveated rendering means only rendering high-resolution images in your field of view. Basically, you don't see full detail across your entire field of view - only at the point where your eyes are focused. Everything outside that point can be rendered in lower resolution and you'd never notice the difference. It requires high-speed eye tracking to pull off, but it can greatly reduce the required horsepower to render a convincing VR environment [1].
[0] - https://uploadvr.com/7invensun-eye-tracker-for-vive/ https://uploadvr.com/7invensun-eye-tracker-for-vive/
[1] - https://www.youtube.com/watch?v=lNX0wCdD2LA https://www.youtube.com/watch?v=lNX0wCdD2LA