3 ms·
I have a few thoughts about this! What is the nature of the thought you want to transmit? How do you make sure that you are not transmitting idle day dreams? H
by inputcoffee 9y ago
I have a few thoughts about this!
What is the nature of the thought you want to transmit? How do you make sure that you are not transmitting idle day dreams? How can you be sufficiently precise for a computer?
Remember Firefox (Clint Eastwood movie) where you have to think in Russian to launch the weapons (spoiler!). Well, suppose you casually "thought" the word "shoot" or "fire" or whatever the Russian equivalent is?
Suppose your friend -- Maverick -- is goofing around with you and you're both in an inverted dive and you just think. "Oh that guy. Sometimes, I just want to launch at him."
The best way to interface is with language! You should have to say the command out loud or to type it out. That way you are being precise and deliberate.
Of course, it would be even better if you have a specialized language that was free of the ambiguity of human speech...
- ferentchak 9y agoI always imagine it being like when I want to raise my arm. Except instead of "Raise arm" it would be "Fire z missiles"
- xg15 9y agoYou can (and should) ask those questions about any kind of UI. How to make sure you don't hit the wrong button? What happens if the image recognition misinterprets your gesture? What happens if the voice recognition can't understand context and misinterprets things as commands? (Hey, turns out the last one is a real problem people struggle with at the moment) That's why the field of UI design exists at all - and I don't think neural interfaces would be any exception to that: They will require their own kind of UI design. Of course today, we don't know much about the possible design primitives, but I could imagine it becoming interesting...