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We've had affordable, consumer-grade VR for 20 years? VR that, you know, actually feels like VR? This is coming off a bit snarky, I know, but I've seen this wri
by whicks 9y ago
We've had affordable, consumer-grade VR for 20 years? VR that, you know, actually feels like VR? This is coming off a bit snarky, I know, but I've seen this written all over the place and I have to say, the VR we have today is nothing like the VR of twenty or even ten years ago. Not from a consumer standpoint, anyways. I'm not an expert by any means, just some guy on the internet who is excited about the future of VR and has done a bit of reading on this topic.
- falcolas 9y agoJust like the Pocket PC "feels like an iPhone"? It's worth keeping the context of the conversation in mind. The tech behind VR has been available for quite some time, the fact that it's still so limited (and has shown so little growth beyond the existing headsets) doesn't encourage "full surround with high resolutions in 5 years" mentalities.
- jp555 9y agoThe machine that makes the machine is what hints rapid developments are coming. That machine is the global smartphone component supply chain. It's a very different environment than when VR was build upon the desktop PC component supply chain, which brought things like the automated bank machine and interactive kiosks.
- falcolas 9y agoBut that "machine" isn't currently putting a lot of additional effort into moving from 200 DPI displays to 400 DPI displays (most have hit their local maxima of resolution for size); the thing that's sorely needed for a better VR experience. Without that R&D being done by the phone industry, the VR industry will once again stagnate.