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UberData: Designing with Real Data in Photoshop
- pfd1986 9y agoJust.. why would you call it Uber?!
- dmbass 9y agoTaking it back for the people.
- nvkzNemo 9y agoI started calling my extensions Uber* before Uber came in my country.
- tomhallett 9y agoOh, I incorrectly assumed this was a project which was coming from Uber's engineering team. If i wouldn't have read this thread, I would have kept thinking that. Not saying you should change its name or put a warning on the page, but I wanted to bring my confusion to the surface so you're aware.
- user5994461 9y agoUber is a very common German word.
- deleted 9y ago[deleted]
- LinuxFreedom 9y agoWhat is the equivalent for GIMP?
- catacombs 9y agoWould be better if this plugin was also available for Illustrator.
- nvkzNemo 9y agoI'm working on it
- spark3k 9y agoFor Slack try Craft by InVision
- michaelmior 9y agoI'm confused what Slack has to do with Craft?
- duncanawoods 9y agoprobably meant Sketch
- avitzurel 9y agoI'm not sure how popular my opinion would be here but I think if you design your web-facing product in photoshop you already lost. Every single time in the last 10 years I worked with a designer that designed in photoshop it turned the hurt on the team members and anchoring unrealistic expectations in the client mind. A couple of years ago I watched a screencast of the Basecamp designer, he said he does it all in the technologies that the final product will work with. He designs by writing code and implementing the CSS and HTML. I loved that approach and every time I have seen it implemented the product ended up being implemented faster and smoother than with photoshop.
- 542458 9y agoI get what you're saying, and I kinda half agree. I think it's less about the choice of tool, and more about designers who know what's possible in HTML/CSS/JS. I think that HTML mockups are valuable (especially for reusing components and experimenting with interactivity and responsiveness), but Photoshop and Illustrator provide speed of experimentation that HTML/CSS is miles away from. Blocking out layouts and text in illustrator is mechanically trivial, and requires little planning - with HTML I need to actually plan out how my flexboxes and HTML structures are going to work out, and that just slows down experimentation and iteration. Personally, I start in Illustrator, then move into HTML as the designs solidify. My Illustrator mockups are nearly identical to my HTML because I understand the limitations I'm working with (or psuedo limitations, since you can do most anything with SVG - but it might be a pain in the ass).
- avitzurel 9y ago> I think it's less about the choice of tool, and more about designers who know what's possible in HTML/CSS/JS This! Most designers who don't code (that I met) have no idea about this. I worked with dozens of companies as a consultant and this kept being a problem. Especially where there is a client in the middle that receives the designs before the implementation.
- rzzzt 9y agoMacaw bridged this gap nicely in my opinion: http://macaw.co/ http://macaw.co/ The downside of using it instead of PS or Illustrator is that you don't have the actual drawing tools at hand.