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In addition to the other replies, IMO, VR film-making isn't even a thing yet. 360 videos are not VR. Right now, VR exists as a medium in the form of games and o
by robert_tweed 9y ago
In addition to the other replies, IMO, VR film-making isn't even a thing yet. 360 videos are not VR. Right now, VR exists as a medium in the form of games and other sims using real-time rendering. Film-making will require light-field cameras, which don't yet exist in any practical sense. However, progress is being made:
https://techcrunch.com/2016/04/11/lytro-cinema-is-giving-filmmakers-400-gigabytes-per-second-of-creative-freedom/ https://techcrunch.com/2016/04/11/lytro-cinema-is-giving-fil...
As for how it would work as a medium, I would compare storytelling in games with cut-scenes to something like Skyrim. One is about showing the story to a passive viewer, the other is about immersion in the story. They aren't directly comparable.
Ulimately though, I think even light-field photograhy will be relatively short lived. The future will be simulated reality: essentially current game engines with much better rendering (possibly real-time path-tracing like Octane/Brigade). The reason being, you can film an actor, but unless you transfer that performance into a simulation, it cannot react to a nearby human.
Another thing that will most likely emerge to address similar problems from a different angle is "virtual theatre" this already exists to a limited extent in the form of multiplayer games.
Whether these will most resemble tradition artforms, or most resemble current-gen games remains to be seen. However, even games are starting to come of age as an artform and we're seeing more games that are closer to traditional stories (without relying on cutscenes), or interactive art (e.g., Journey). Also two of the most popular games of all-time, The Sims and Minecraft[1], are technically not even games. These distinctions are going to become more and more obvious in VR, and new categories will emerge as the audience moves away from traditional gamers and other early adopters, into the mainstream.
[1] Only applies to Minecraft in sandbox mode.