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I heard an interesting interview with a filmmaker who was adamantly opposed to the terms "VR filmmaking" and "VR cinematography" - and not for the reasons you w
by agar 9y ago
I heard an interesting interview with a filmmaker who was adamantly opposed to the terms "VR filmmaking" and "VR cinematography" - and not for the reasons you would expect.
To him, cinematography is an art and a science. Nearly 100 years of experience has gone into understanding lighting, scene composition, set design, focus, directorial decisions, blocking, framing, etc.
VR throws all of that knowledge out the window. As you say, camera motion is constrained. Cues change. Scene design is completely different. There's no quick cut, no soft focus, no depth of field. It is as different a set of skills as photography and painting.
But, unlike your pessimistic view of the future, he was (verbally) jumping out of his seat in excitement at the new challenges, and new opportunities this completely new medium could provide for storytellers.
Sure, VR storytelling is at the "Trip to the Moon" phase of refinement but it sure won't stay there. Don't compare current film to future VR. Future VR stories may (will?) be something completely unique unto themselves.
- sandworm101 9y agoMy view of the future is only pessimistic if one assumes that VR is the future. Im pessimistic of the medium, not the future of film or storytelling. I didnt support the "4d" craze either. That too came to nothing and film survived.
- thenomad 9y agoI'm a filmmaker who moved into developing VR experiences, and I couldn't agree more. Film and VR are vastly different media.