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Well, VR films are a different medium, and I would expect that VR filmmakers would have to work harder to get the effects they want. This would necessarily resu
by jonchang 9y ago
Well, VR films are a different medium, and I would expect that VR filmmakers would have to work harder to get the effects they want. This would necessarily result in relinquishing some amount of control over what people can see -- which is fine!
How have video games like Half Life 2, which never takes control of the player's camera, find ways to get players to look in the right direction? There's a lot of techniques like using lighting and other cues, without beating the players' heads with loss-of-control cutscenes.