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Yup, I'm not sure it was amazingly popular with either. The Amazon appstore has a bit of an uphill battle in the regard in general AFAIK. In regard to your oth
by meheleventyone 10y ago
Yup, I'm not sure it was amazingly popular with either. The Amazon appstore has a bit of an uphill battle in the regard in general AFAIK.
In regard to your other points I also happened across this today:
http://www.informationisbeautiful.net/visualizations/spotify-apple-music-tidal-music-streaming-services-royalty-rates-compared/ http://www.informationisbeautiful.net/visualizations/spotify...
Interesting how quickly these subscription services are losing money and how low the rate of return to the artist is.
- mysterydip 10y agoI only have one game on there, and can't give specifics, but it earned more on underground than either google or apple's stores (but not both combined). I was looking forward to the long tail of updating it and gaining users, but I guess that's the risk with walled gardens.
- meheleventyone 10y agoI think in comparison to F2P type mechanics a subscription service that pays developers per minute of play is great. It's the same focus on retention without the requirement to try to have the player spend on a regular basis.