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I'd argue it's not just the lack of paid upgrades, but also the inability to do trials and/or (easy) refunds. I think the absolute glut of "free with almost all
by jballanc 9y ago
I'd argue it's not just the lack of paid upgrades, but also the inability to do trials and/or (easy) refunds. I think the absolute glut of "free with almost all functionality as in-app purchases" style apps speaks to the demand for trials.
The lack of an ability to trial iOS software with no financial risk means that the risk of purchasing crappy software is priced in to the amount people are willing to pay. Think of it as a weird sort of reverse insurance. Every iOS software developer is "paying" (via lower prices) customers for insurance against crappy software and, unfortunately, there is a lot of crappy software, so the premiums are sky-high.
- Stanleyc23 9y agoI agree that the in app purchase system is flawed and annoying for everyone. But I'm pretty sure developers can build trials natively. or am I not understanding your point?
- jballanc 9y agoThey can now, but couldn't for a loooong time. The damage is done, and everyone now just expects lower prices for iOS apps without realizing that they are (subconsciously, perhaps) pricing in the "it might suck" insurance when they no longer really need to.