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At least in my case VR simulator sickness was nascent prioproception. Fast paced and hectic movements performed in VR would make someone sick if performed in
by deepnet 9y ago
At least in my case VR simulator sickness was nascent prioproception.
Fast paced and hectic movements performed in VR would make someone sick if performed in real life.
Back in the day, playing FPSs with shutter glasses, I realised the motion sensations were tied to the motion. Then the sensations became a feature not a bug.
Once I understood the feelings they stopped making me nauseous. VR-prioproception improved my FPS performance. Feeling orientation and velocity really helps.
And immersion goes off chart.
Hard to know what way one is pointing in space, sometimes there are scant motion cues.
But in VR with prioproception When your stomach jumps into your mouth, pulling insane high-G maneuvers as bolts of laser fire crackle past your ship. With prioproception you sense it, becoming as Tudyk said "a leaf on the wind". Fully Embodied. No mind, no controls, you just are.
My vision for VR is a web browser, informed by Gibson's original vision of cyberspace, XEROX Park's 3D information sorting and VRML97 with Unreal style portals as hyperlinks.
IMHO The VR in Snowcrash was mundane. Predating the net, Gibson saw further, to a paradigm shift coming from a new knowledge tool.
Gibson's later 'locative art' idea is a nice twist on Augmented Reality - you have to go somewhere to see the virtual art overlayed on that place - it is site specific.
- westoncb 9y agoDo you mean 'proprioception'? Btw, I'm working on something that I think has some relation to Gibson's vision of cyberspace—just the '3D information sorting' part though: https://www.youtube.com/watch?v=NvfMthDInwE https://www.youtube.com/watch?v=NvfMthDInwE (that video is very outdated unfortunately, but here's a newer screenshot: http://symbolflux.com/images/avdscreen.png http://symbolflux.com/images/avdscreen.png)
- bpiche 9y agoYou mention Gibson's original vision of cyberspace (maybe you mean a decker's hallucinatory tiaras), and also his locative art theme in one of the Blue Ant books - but I wonder if VR is closer to the AR goggles in Virtual Light. I never totally understood what they were capable of in that book. Perhaps a kind of Google image search for meatspace, that could sense ambient IoT devices?
- deepnet 9y agoI like the idea of AR search in the visual field. Look at crowd and the AR highlights your friends, a book title in rows of shelves, or sidewalk money - that would be handy. Sort of like the interface in Terminator when Arnie is looking for matching clothes.