3 ms·
Someone correct me if I'm wrong but I believe the blurring is a result of not being able to infer display pixel configuration and thus not using subpixel render
by cptskippy 10y ago
Someone correct me if I'm wrong but I believe the blurring is a result of not being able to infer display pixel configuration and thus not using subpixel rendering.
In Windows 7 they had a feature called ClearType which was basically a wizard that rendered text using different techniques and had you choose the one you thought looked best. Is that thing still around?
I would imagine it's also a problem on MacOS using an external display.
- ygra 10y agoYou are wrong. The blurring is the case of applications not being aware of the higher DPI setting and still rendering as if they weren't scaled. That's why DPI-awareness is a part of the application manifest so people with 4k monitors don't get tiny windows. Instead the window manager scales the window to the size it should have. And bicubic scaling makes things soft.
- badsectoracula 10y agoWhy are they using bicubic scaling instead of nearest scaling to the closest integer? (ie 2x, 3x, etc, not 2.2x, etc)
- ygra 10y agoThe factors are 1.25, 1.5, and 2, as far as I know. Note that there are many different pixel densities out there and they don't follow simple integer multiples. As for the choice of algorithm, that has nothing to do with the scaling factor.