4 ms·
The paper says "Runtime" is 1-2 ms. I'm under the impression that this is before any compression, as well.
by highd 9y ago
The paper says "Runtime" is 1-2 ms. I'm under the impression that this is before any compression, as well.
- chongli 9y agoI don't think the GP was referring only to the speed of the algorithm. If the system adds more frames to the animation in order to smooth it out then the animation slows down by definition, unless the frame rate is also increased. If you play a game like Street Fighter 2 you'll note that the animations for many of the basic attacks are extremely brief, something like 11 frames in duration. This may further be reduced by animation cancelling, which allows a new animation to override the currently playing one, speeding things up. I'm generally skeptical of the ability to speed up the frame rate in order to smooth things out anyway. Players tend to use certain key frames as cues to help them properly time their attacks. By running at a higher frame rate, you reduce the temporal distinctiveness of these key frames. At any rate, I'd like to see and judge the result for myself.