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Getting lost without purpose is often a trap I fall into with open world games. However, probably the two great things that open world games can achieve is a se
by podiki 9y ago
Getting lost without purpose is often a trap I fall into with open world games. However, probably the two great things that open world games can achieve is a sense of place and wonderful emergent stories in gameplay. And this reminds me that I've still to make the plunge into the as-"real"-as-it-can-get-in-games world of Dwarf Fortress. I love reading about the development and the truly astounding stories that happen while playing, which might be nearly as good as actually playing.